This event is fired when a player attempts to use a Empty bucket, it
can be canceled to completely prevent any further processing.
If you set the result to 'ALLOW', it means that you have processed
the event and wants the basic functionality of adding the new
ItemStack to your inventory and reducing the stack size to process.
setResult(ALLOW) is the same as the old setHandled();
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.player.PlayerEvent