public class PlayerWakeUpEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description |
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PlayerWakeUpEvent(EntityPlayer player,
boolean wakeImmediately,
boolean updateWorld,
boolean setSpawn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldSetSpawn()
Indicates if the player's sleep was considered successful.
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boolean |
updateWorld()
Indicates if the server should be notified of sleeping changes.
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boolean |
wakeImmediately()
Used for the 'wake up animation'.
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getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic PlayerWakeUpEvent(EntityPlayer player, boolean wakeImmediately, boolean updateWorld, boolean setSpawn)
public boolean wakeImmediately()
public boolean updateWorld()
public boolean shouldSetSpawn()