public class GuiScreenWorking extends GuiScreen implements IProgressUpdate
allowUserInput, buttonList, fontRenderer, height, itemRender, keyHandled, labelList, mc, mouseHandled, selectedButton, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiScreenWorking() |
Modifier and Type | Method and Description |
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void |
displayLoadingString(java.lang.String message) |
void |
displaySavingString(java.lang.String message) |
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks) |
void |
resetProgressAndMessage(java.lang.String message) |
void |
setDoneWorking() |
void |
setLoadingProgress(int progress) |
actionPerformed, addButton, confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, getItemToolTip, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, initGui, isAltKeyDown, isCtrlKeyDown, isFocused, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setFocused, setGuiSize, setText, setWorldAndResolution, updateScreen
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
public void displaySavingString(java.lang.String message)
displaySavingString
in interface IProgressUpdate
public void resetProgressAndMessage(java.lang.String message)
resetProgressAndMessage
in interface IProgressUpdate
public void displayLoadingString(java.lang.String message)
displayLoadingString
in interface IProgressUpdate
public void setLoadingProgress(int progress)
setLoadingProgress
in interface IProgressUpdate
public void setDoneWorking()
setDoneWorking
in interface IProgressUpdate
public void drawScreen(int mouseX, int mouseY, float partialTicks)
drawScreen
in class GuiScreen