public class ParticleCrit extends Particle
Modifier and Type | Class and Description |
---|---|
static class |
ParticleCrit.DamageIndicatorFactory |
static class |
ParticleCrit.Factory |
static class |
ParticleCrit.MagicFactory |
cameraViewDir, canCollide, height, interpPosX, interpPosY, interpPosZ, isExpired, motionX, motionY, motionZ, onGround, particleAge, particleAlpha, particleAngle, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTexture, particleTextureIndexX, particleTextureIndexY, particleTextureJitterX, particleTextureJitterY, posX, posY, posZ, prevParticleAngle, prevPosX, prevPosY, prevPosZ, rand, width, world
Modifier | Constructor and Description |
---|---|
protected |
ParticleCrit(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46284_8_,
double p_i46284_10_,
double p_i46284_12_) |
protected |
ParticleCrit(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46285_8_,
double p_i46285_10_,
double p_i46285_12_,
float p_i46285_14_) |
Modifier and Type | Method and Description |
---|---|
void |
onUpdate() |
void |
renderParticle(BufferBuilder buffer,
Entity entityIn,
float partialTicks,
float rotationX,
float rotationZ,
float rotationYZ,
float rotationXY,
float rotationXZ) |
getBlueColorF, getBoundingBox, getBrightnessForRender, getFXLayer, getGreenColorF, getRedColorF, isAlive, move, multipleParticleScaleBy, multiplyVelocity, nextTextureIndexX, resetPositionToBB, setAlphaF, setBoundingBox, setExpired, setMaxAge, setParticleTexture, setParticleTextureIndex, setPosition, setRBGColorF, setSize, shouldDisableDepth, toString
protected ParticleCrit(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double p_i46284_8_, double p_i46284_10_, double p_i46284_12_)
protected ParticleCrit(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double p_i46285_8_, double p_i46285_10_, double p_i46285_12_, float p_i46285_14_)
public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
renderParticle
in class Particle