public class ParticleHeart extends Particle
Modifier and Type | Class and Description |
---|---|
static class |
ParticleHeart.AngryVillagerFactory |
static class |
ParticleHeart.Factory |
cameraViewDir, canCollide, height, interpPosX, interpPosY, interpPosZ, isExpired, motionX, motionY, motionZ, onGround, particleAge, particleAlpha, particleAngle, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTexture, particleTextureIndexX, particleTextureIndexY, particleTextureJitterX, particleTextureJitterY, posX, posY, posZ, prevParticleAngle, prevPosX, prevPosY, prevPosZ, rand, width, world
Modifier | Constructor and Description |
---|---|
protected |
ParticleHeart(World worldIn,
double p_i1211_2_,
double p_i1211_4_,
double p_i1211_6_,
double p_i1211_8_,
double p_i1211_10_,
double p_i1211_12_) |
protected |
ParticleHeart(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46354_8_,
double p_i46354_10_,
double p_i46354_12_,
float scale) |
Modifier and Type | Method and Description |
---|---|
void |
onUpdate() |
void |
renderParticle(BufferBuilder buffer,
Entity entityIn,
float partialTicks,
float rotationX,
float rotationZ,
float rotationYZ,
float rotationXY,
float rotationXZ) |
getBlueColorF, getBoundingBox, getBrightnessForRender, getFXLayer, getGreenColorF, getRedColorF, isAlive, move, multipleParticleScaleBy, multiplyVelocity, nextTextureIndexX, resetPositionToBB, setAlphaF, setBoundingBox, setExpired, setMaxAge, setParticleTexture, setParticleTextureIndex, setPosition, setRBGColorF, setSize, shouldDisableDepth, toString
protected ParticleHeart(World worldIn, double p_i1211_2_, double p_i1211_4_, double p_i1211_6_, double p_i1211_8_, double p_i1211_10_, double p_i1211_12_)
protected ParticleHeart(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double p_i46354_8_, double p_i46354_10_, double p_i46354_12_, float scale)
public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
renderParticle
in class Particle