public class RenderGiantZombie extends RenderLiving<EntityGiantZombie>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderGiantZombie(RenderManager p_i47206_1_,
float p_i47206_2_) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(EntityGiantZombie entity) |
protected void |
preRenderCallback(EntityGiantZombie entitylivingbaseIn,
float partialTickTime) |
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderGiantZombie(RenderManager p_i47206_1_, float p_i47206_2_)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RenderLivingBase<EntityGiantZombie>
protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityGiantZombie>
protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
getEntityTexture
in class Render<EntityGiantZombie>