public class RenderSquid extends RenderLiving<EntitySquid>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderSquid(RenderManager p_i47192_1_) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntitySquid entityLiving,
float p_77043_2_,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntitySquid entity) |
protected float |
handleRotationFloat(EntitySquid livingBase,
float partialTicks) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderSquid(RenderManager p_i47192_1_)
protected ResourceLocation getEntityTexture(EntitySquid entity)
getEntityTexture
in class Render<EntitySquid>
protected void applyRotations(EntitySquid entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntitySquid>
protected float handleRotationFloat(EntitySquid livingBase, float partialTicks)
handleRotationFloat
in class RenderLivingBase<EntitySquid>