public class RenderWitch extends RenderLiving<EntityWitch>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderWitch(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityWitch entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityWitch entity) |
ModelWitch |
getMainModel() |
protected void |
preRenderCallback(EntityWitch entitylivingbaseIn,
float partialTickTime) |
void |
transformHeldFull3DItemLayer() |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderWitch(RenderManager renderManagerIn)
public ModelWitch getMainModel()
getMainModel
in class RenderLivingBase<EntityWitch>
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityWitch>
protected ResourceLocation getEntityTexture(EntityWitch entity)
getEntityTexture
in class Render<EntityWitch>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RenderLivingBase<EntityWitch>
protected void preRenderCallback(EntityWitch entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityWitch>