public class TileEntitySkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull>
| Modifier and Type | Field and Description |
|---|---|
static TileEntitySkullRenderer |
instance |
DESTROY_STAGES, rendererDispatcher| Constructor and Description |
|---|
TileEntitySkullRenderer() |
| Modifier and Type | Method and Description |
|---|---|
void |
render(TileEntitySkull te,
double x,
double y,
double z,
float partialTicks,
int destroyStage,
float alpha) |
void |
renderSkull(float x,
float y,
float z,
EnumFacing facing,
float rotationIn,
int skullType,
com.mojang.authlib.GameProfile profile,
int destroyStage,
float animateTicks) |
void |
setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn) |
bindTexture, drawNameplate, getFontRenderer, getWorld, isGlobalRenderer, renderTileEntityFast, setLightmapDisabledpublic static TileEntitySkullRenderer instance
public void render(TileEntitySkull te, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
render in class TileEntitySpecialRenderer<TileEntitySkull>public void setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn)
setRendererDispatcher in class TileEntitySpecialRenderer<TileEntitySkull>public void renderSkull(float x,
float y,
float z,
EnumFacing facing,
float rotationIn,
int skullType,
@Nullable
com.mojang.authlib.GameProfile profile,
int destroyStage,
float animateTicks)