public class EntityAIDefendVillage extends EntityAITarget
shouldCheckSight, target, taskOwner, unseenMemoryTicks
Constructor and Description |
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EntityAIDefendVillage(EntityIronGolem ironGolemIn) |
Modifier and Type | Method and Description |
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boolean |
shouldExecute() |
void |
startExecuting() |
getTargetDistance, isSuitableTarget, isSuitableTarget, resetTask, setUnseenMemoryTicks, shouldContinueExecuting
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIDefendVillage(EntityIronGolem ironGolemIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAITarget