public class EntityAIFindEntityNearestPlayer extends EntityAIBase
| Constructor and Description |
|---|
EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn) |
| Modifier and Type | Method and Description |
|---|---|
protected double |
maxTargetRange() |
void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean shouldContinueExecuting()
shouldContinueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBaseprotected double maxTargetRange()