public class EntityAIFindEntityNearestPlayer extends EntityAIBase
Constructor and Description |
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EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn) |
Modifier and Type | Method and Description |
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protected double |
maxTargetRange() |
void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
protected double maxTargetRange()