public class BiomeSwamp extends Biome
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategoryIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>| Modifier and Type | Field and Description |
|---|---|
protected static IBlockState |
WATER_LILY |
AIR, BEDROCK, BIG_TREE_FEATURE, decorator, DOUBLE_PLANT_GENERATOR, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, modSpawnableLists, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, topBlock, TREE_FEATURE, WATERdelegate| Modifier | Constructor and Description |
|---|---|
protected |
BiomeSwamp(Biome.BiomeProperties properties) |
| Modifier and Type | Method and Description |
|---|---|
void |
addDefaultFlowers()
Adds the default flowers, as of 1.7, it is 2 yellow, and 1 red.
|
void |
decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
int |
getFoliageColorAtPos(BlockPos pos) |
int |
getGrassColorAtPos(BlockPos pos) |
WorldGenAbstractTree |
getRandomTreeFeature(java.util.Random rand) |
BlockFlower.EnumFlowerType |
pickRandomFlower(java.util.Random rand,
BlockPos pos) |
addFlower, canRain, createBiomeDecorator, generateBiomeTerrain, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getDefaultTemperature, getEnableSnow, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, plantFlower, registerBiome, registerBiomesgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameprotected static final IBlockState WATER_LILY
protected BiomeSwamp(Biome.BiomeProperties properties)
public WorldGenAbstractTree getRandomTreeFeature(java.util.Random rand)
getRandomTreeFeature in class Biomepublic BlockFlower.EnumFlowerType pickRandomFlower(java.util.Random rand, BlockPos pos)
pickRandomFlower in class Biomepublic void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal)
genTerrainBlocks in class Biomepublic int getGrassColorAtPos(BlockPos pos)
getGrassColorAtPos in class Biomepublic int getFoliageColorAtPos(BlockPos pos)
getFoliageColorAtPos in class Biomepublic void addDefaultFlowers()
BiomeaddDefaultFlowers in class Biome