public static class StructureStrongholdPieces.ChestCorridor extends StructureStrongholdPieces.Stronghold
StructureStrongholdPieces.Stronghold.Door
StructureComponent.BlockSelector
entryDoor
boundingBox, componentType
Constructor and Description |
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ChestCorridor() |
ChestCorridor(int p_i45582_1_,
java.util.Random p_i45582_2_,
StructureBoundingBox p_i45582_3_,
EnumFacing p_i45582_4_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
static StructureStrongholdPieces.ChestCorridor |
createPiece(java.util.List<StructureComponent> p_175868_0_,
java.util.Random p_175868_1_,
int p_175868_2_,
int p_175868_3_,
int p_175868_4_,
EnumFacing p_175868_5_,
int p_175868_6_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound,
TemplateManager p_143011_2_) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoor
clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode
public ChestCorridor()
public ChestCorridor(int p_i45582_1_, java.util.Random p_i45582_2_, StructureBoundingBox p_i45582_3_, EnumFacing p_i45582_4_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureStrongholdPieces.Stronghold
protected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT
in class StructureStrongholdPieces.Stronghold
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent
in class StructureComponent
public static StructureStrongholdPieces.ChestCorridor createPiece(java.util.List<StructureComponent> p_175868_0_, java.util.Random p_175868_1_, int p_175868_2_, int p_175868_3_, int p_175868_4_, EnumFacing p_175868_5_, int p_175868_6_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent