public static class StructureStrongholdPieces.ChestCorridor extends StructureStrongholdPieces.Stronghold
StructureStrongholdPieces.Stronghold.DoorStructureComponent.BlockSelectorentryDoorboundingBox, componentType| Constructor and Description |
|---|
ChestCorridor() |
ChestCorridor(int p_i45582_1_,
java.util.Random p_i45582_2_,
StructureBoundingBox p_i45582_3_,
EnumFacing p_i45582_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
static StructureStrongholdPieces.ChestCorridor |
createPiece(java.util.List<StructureComponent> p_175868_0_,
java.util.Random p_175868_1_,
int p_175868_2_,
int p_175868_3_,
int p_175868_4_,
EnumFacing p_175868_5_,
int p_175868_6_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound,
TemplateManager p_143011_2_) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoorclearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseModepublic ChestCorridor()
public ChestCorridor(int p_i45582_1_,
java.util.Random p_i45582_2_,
StructureBoundingBox p_i45582_3_,
EnumFacing p_i45582_4_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureStrongholdPieces.Strongholdprotected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT in class StructureStrongholdPieces.Strongholdpublic void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent in class StructureComponentpublic static StructureStrongholdPieces.ChestCorridor createPiece(java.util.List<StructureComponent> p_175868_0_, java.util.Random p_175868_1_, int p_175868_2_, int p_175868_3_, int p_175868_4_, EnumFacing p_175868_5_, int p_175868_6_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent