public class RenderBiped<T extends EntityLiving> extends RenderLiving<T>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderBiped(RenderManager renderManagerIn,
ModelBiped modelBipedIn,
float shadowSize) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(T entity) |
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize)
protected ResourceLocation getEntityTexture(T entity)
getEntityTexture
in class Render<T extends EntityLiving>
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RenderLivingBase<T extends EntityLiving>