public class RenderVex extends RenderBiped<EntityVex>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderVex(RenderManager p_i47190_1_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityVex entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityVex entity) |
protected void |
preRenderCallback(EntityVex entitylivingbaseIn,
float partialTickTime) |
transformHeldFull3DItemLayer
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderVex(RenderManager p_i47190_1_)
protected ResourceLocation getEntityTexture(EntityVex entity)
getEntityTexture
in class RenderBiped<EntityVex>
public void doRender(EntityVex entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityVex>
protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityVex>