public class RenderVillager extends RenderLiving<EntityVillager>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderVillager(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityVillager entity) |
ModelVillager |
getMainModel() |
protected void |
preRenderCallback(EntityVillager entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderVillager(RenderManager renderManagerIn)
public ModelVillager getMainModel()
getMainModel
in class RenderLivingBase<EntityVillager>
protected ResourceLocation getEntityTexture(EntityVillager entity)
getEntityTexture
in class Render<EntityVillager>
protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityVillager>