public class RenderIllusionIllager extends RenderLiving<EntityMob>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderIllusionIllager(RenderManager p_i47477_1_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityMob entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityMob entity) |
protected boolean |
isVisible(EntityMob p_193115_1_) |
protected void |
preRenderCallback(EntityMob entitylivingbaseIn,
float partialTickTime) |
void |
renderName(EntityMob entity,
double x,
double y,
double z) |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderIllusionIllager(RenderManager p_i47477_1_)
protected ResourceLocation getEntityTexture(EntityMob entity)
getEntityTexture
in class Render<EntityMob>
protected void preRenderCallback(EntityMob entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityMob>
public void doRender(EntityMob entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityMob>
public void renderName(EntityMob entity, double x, double y, double z)
renderName
in class RenderLivingBase<EntityMob>
protected boolean isVisible(EntityMob p_193115_1_)
isVisible
in class RenderLivingBase<EntityMob>