public class RenderIronGolem extends RenderLiving<EntityIronGolem>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderIronGolem(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntityIronGolem entityLiving,
float p_77043_2_,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityIronGolem entity) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderIronGolem(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityIronGolem entity)
getEntityTexture
in class Render<EntityIronGolem>
protected void applyRotations(EntityIronGolem entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations
in class RenderLivingBase<EntityIronGolem>