public class EntityAIMoveThroughVillage extends EntityAIBase
Constructor and Description |
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EntityAIMoveThroughVillage(EntityCreature entityIn,
double movementSpeedIn,
boolean isNocturnalIn) |
Modifier and Type | Method and Description |
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void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIMoveThroughVillage(EntityCreature entityIn, double movementSpeedIn, boolean isNocturnalIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase