public class WorldServer extends World implements IThreadListener
Modifier and Type | Field and Description |
---|---|
java.util.List<Teleporter> |
customTeleporters |
boolean |
disableLevelSaving |
protected java.util.Set<ChunkPos> |
doneChunks
Stores the recently processed (lighting) chunks
|
protected VillageSiege |
villageSiege |
advancementManager, captureBlockSnapshots, capturedBlockSnapshots, chunkProvider, DIST_HASH_MAGIC, entitiesById, eventListeners, findingSpawnPoint, functionManager, isRemote, loadedEntityList, loadedTileEntityList, lootTable, mapStorage, MAX_ENTITY_RADIUS, pathListener, perWorldStorage, playerEntities, prevRainingStrength, prevThunderingStrength, profiler, provider, rainingStrength, rand, restoringBlockSnapshots, saveHandler, scheduledUpdatesAreImmediate, spawnHostileMobs, spawnPeacefulMobs, thunderingStrength, tickableTileEntities, unloadedEntityList, updateLCG, villageCollection, weatherEffects, worldInfo, worldScoreboard
Constructor and Description |
---|
WorldServer(MinecraftServer server,
ISaveHandler saveHandlerIn,
WorldInfo info,
int dimensionId,
Profiler profilerIn) |
Modifier and Type | Method and Description |
---|---|
void |
addBlockEvent(BlockPos pos,
Block blockIn,
int eventID,
int eventParam) |
com.google.common.util.concurrent.ListenableFuture<java.lang.Object> |
addScheduledTask(java.lang.Runnable runnableToSchedule) |
boolean |
addWeatherEffect(Entity entityIn) |
protected BlockPos |
adjustPosToNearbyEntity(BlockPos pos) |
boolean |
areAllPlayersAsleep() |
boolean |
canCreatureTypeSpawnHere(EnumCreatureType creatureType,
Biome.SpawnListEntry spawnListEntry,
BlockPos pos) |
boolean |
canMineBlockBody(EntityPlayer player,
BlockPos pos) |
protected void |
createBonusChest() |
protected IChunkProvider |
createChunkProvider() |
BlockPos |
findNearestStructure(java.lang.String p_190528_1_,
BlockPos p_190528_2_,
boolean p_190528_3_) |
void |
flush() |
void |
flushToDisk() |
AdvancementManager |
getAdvancementManager() |
ChunkProviderServer |
getChunkProvider() |
java.io.File |
getChunkSaveLocation() |
Teleporter |
getDefaultTeleporter() |
Entity |
getEntityFromUuid(java.util.UUID uuid) |
EntityTracker |
getEntityTracker() |
FunctionManager |
getFunctionManager() |
MinecraftServer |
getMinecraftServer() |
java.util.List<NextTickListEntry> |
getPendingBlockUpdates(Chunk chunkIn,
boolean remove) |
java.util.List<NextTickListEntry> |
getPendingBlockUpdates(StructureBoundingBox structureBB,
boolean remove) |
PlayerChunkMap |
getPlayerChunkMap() |
BlockPos |
getSpawnCoordinate() |
Biome.SpawnListEntry |
getSpawnListEntryForTypeAt(EnumCreatureType creatureType,
BlockPos pos) |
TemplateManager |
getStructureTemplateManager() |
World |
init() |
void |
initialize(WorldSettings settings) |
boolean |
isBlockModifiable(EntityPlayer player,
BlockPos pos) |
boolean |
isBlockTickPending(BlockPos pos,
Block blockType) |
boolean |
isCallingFromMinecraftThread() |
protected boolean |
isChunkLoaded(int x,
int z,
boolean allowEmpty) |
boolean |
isUpdateScheduled(BlockPos pos,
Block blk) |
void |
loadEntities(java.util.Collection<Entity> entityCollection) |
Explosion |
newExplosion(Entity entityIn,
double x,
double y,
double z,
float strength,
boolean isFlaming,
boolean isSmoking) |
void |
onEntityAdded(Entity entityIn) |
void |
onEntityRemoved(Entity entityIn) |
protected void |
playerCheckLight() |
void |
resetUpdateEntityTick() |
void |
saveAllChunks(boolean all,
IProgressUpdate progressCallback) |
protected void |
saveLevel() |
void |
scheduleBlockUpdate(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
scheduleUpdate(BlockPos pos,
Block blockIn,
int delay) |
void |
setEntityState(Entity entityIn,
byte state) |
void |
setInitialSpawnLocation() |
boolean |
spawnEntity(Entity entityIn) |
void |
spawnParticle(EntityPlayerMP player,
EnumParticleTypes particle,
boolean longDistance,
double x,
double y,
double z,
int count,
double xOffset,
double yOffset,
double zOffset,
double speed,
int... arguments) |
void |
spawnParticle(EnumParticleTypes particleType,
boolean longDistance,
double xCoord,
double yCoord,
double zCoord,
int numberOfParticles,
double xOffset,
double yOffset,
double zOffset,
double particleSpeed,
int... particleArguments) |
void |
spawnParticle(EnumParticleTypes particleType,
double xCoord,
double yCoord,
double zCoord,
int numberOfParticles,
double xOffset,
double yOffset,
double zOffset,
double particleSpeed,
int... particleArguments) |
void |
tick() |
protected void |
tickPlayers() |
boolean |
tickUpdates(boolean runAllPending) |
void |
updateAllPlayersSleepingFlag() |
protected void |
updateBlocks() |
void |
updateBlockTick(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
updateEntities() |
void |
updateEntityWithOptionalForce(Entity entityIn,
boolean forceUpdate) |
protected void |
updateWeather() |
protected void |
wakeAllPlayers() |
addEventListener, addTileEntities, addTileEntity, addWorldInfoToCrashReport, calculateInitialSkylight, calculateInitialWeather, calculateInitialWeatherBody, calculateSkylightSubtracted, canBlockFreeze, canBlockFreezeBody, canBlockFreezeNoWater, canBlockFreezeWater, canBlockSeeSky, canSeeSky, canSnowAt, canSnowAtBody, checkBlockCollision, checkLight, checkLightFor, checkNoEntityCollision, checkNoEntityCollision, checkSessionLock, collidesWithAnyBlock, containsAnyLiquid, countEntities, countEntities, createExplosion, destroyBlock, extinguishFire, findNearestEntityWithinAABB, getActualHeight, getBiome, getBiomeForCoordsBody, getBiomeProvider, getBlockDensity, getBlockLightOpacity, getBlockState, getCapability, getCelestialAngle, getCelestialAngleRadians, getChunkFromBlockCoords, getChunkFromChunkCoords, getChunksLowestHorizon, getClosestPlayer, getClosestPlayer, getClosestPlayerToEntity, getCloudColorBody, getCloudColour, getCollisionBoxes, getCombinedLight, getCurrentDate, getCurrentMoonPhaseFactor, getCurrentMoonPhaseFactorBody, getDebugLoadedEntities, getDifficulty, getDifficultyForLocation, getEntities, getEntitiesInAABBexcluding, getEntitiesWithinAABB, getEntitiesWithinAABB, getEntitiesWithinAABBExcludingEntity, getEntityByID, getFogColor, getGameRules, getGroundAboveSeaLevel, getHeight, getHeight, getHeight, getHorizon, getLastLightningBolt, getLight, getLight, getLightBrightness, getLightFor, getLightFromNeighbors, getLightFromNeighborsFor, getLoadedEntityList, getLootTableManager, getMapStorage, getMoonPhase, getNearestAttackablePlayer, getNearestAttackablePlayer, getNearestAttackablePlayer, getNearestPlayerNotCreative, getPersistentChunkIterable, getPersistentChunks, getPerWorldStorage, getPlayerEntityByName, getPlayerEntityByUUID, getPlayers, getPrecipitationHeight, getProviderName, getRainStrength, getRedstonePower, getSaveHandler, getScoreboard, getSeaLevel, getSeed, getSkyColor, getSkyColorBody, getSkylightSubtracted, getSpawnPoint, getStarBrightness, getStarBrightnessBody, getStrongPower, getStrongPower, getSunBrightness, getSunBrightnessBody, getSunBrightnessFactor, getThunderStrength, getTileEntity, getTopSolidOrLiquidBlock, getTotalWorldTime, getUniqueDataId, getVillageCollection, getWorldBorder, getWorldInfo, getWorldTime, getWorldType, handleMaterialAcceleration, hasCapability, immediateBlockTick, initCapabilities, isAirBlock, isAnyPlayerWithinRangeAt, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isBlockFullCube, isBlockIndirectlyGettingPowered, isBlockinHighHumidity, isBlockLoaded, isBlockLoaded, isBlockNormalCube, isBlockPowered, isChunkGeneratedAt, isDaytime, isFlammableWithin, isInsideWorldBorder, isMaterialInBB, isOutsideBuildHeight, isRaining, isRainingAt, isSidePowered, isSideSolid, isSideSolid, isSpawnChunk, isThundering, isValid, joinEntityInSurroundings, loadData, makeFireworks, markAndNotifyBlock, markBlockRangeForRenderUpdate, markBlockRangeForRenderUpdate, markBlocksDirtyVertical, markChunkDirty, markTileEntitiesInChunkForRemoval, markTileEntityForRemoval, mayPlace, neighborChanged, notifyBlockUpdate, notifyLightSet, notifyNeighborsOfStateChange, notifyNeighborsOfStateExcept, notifyNeighborsRespectDebug, observedNeighborChanged, playBroadcastSound, playEvent, playEvent, playMoodSoundAndCheckLight, playRecord, playSound, playSound, playSound, rayTraceBlocks, rayTraceBlocks, rayTraceBlocks, removeEntity, removeEntityDangerously, removeEventListener, removeTileEntity, sendBlockBreakProgress, sendPacketToServer, sendQuittingDisconnectingPacket, setAllowedSpawnTypes, setBlockState, setBlockState, setBlockToAir, setData, setLastLightningBolt, setLightFor, setRainStrength, setRandomSeed, setSeaLevel, setSkylightSubtracted, setSpawnPoint, setThunderStrength, setTileEntity, setTotalWorldTime, setWorldTime, spawnAlwaysVisibleParticle, spawnParticle, spawnParticle, unloadEntities, updateComparatorOutputLevel, updateEntity, updateObservingBlocksAt, updateWeatherBody
public boolean disableLevelSaving
protected final VillageSiege villageSiege
protected java.util.Set<ChunkPos> doneChunks
public java.util.List<Teleporter> customTeleporters
public WorldServer(MinecraftServer server, ISaveHandler saveHandlerIn, WorldInfo info, int dimensionId, Profiler profilerIn)
@Nullable public Biome.SpawnListEntry getSpawnListEntryForTypeAt(EnumCreatureType creatureType, BlockPos pos)
public boolean canCreatureTypeSpawnHere(EnumCreatureType creatureType, Biome.SpawnListEntry spawnListEntry, BlockPos pos)
public void updateAllPlayersSleepingFlag()
updateAllPlayersSleepingFlag
in class World
protected void wakeAllPlayers()
public boolean areAllPlayersAsleep()
public void setInitialSpawnLocation()
setInitialSpawnLocation
in class World
protected boolean isChunkLoaded(int x, int z, boolean allowEmpty)
isChunkLoaded
in class World
protected void playerCheckLight()
protected void updateBlocks()
updateBlocks
in class World
public boolean isBlockTickPending(BlockPos pos, Block blockType)
isBlockTickPending
in class World
public boolean isUpdateScheduled(BlockPos pos, Block blk)
isUpdateScheduled
in class World
public void scheduleUpdate(BlockPos pos, Block blockIn, int delay)
scheduleUpdate
in class World
public void updateBlockTick(BlockPos pos, Block blockIn, int delay, int priority)
updateBlockTick
in class World
public void scheduleBlockUpdate(BlockPos pos, Block blockIn, int delay, int priority)
scheduleBlockUpdate
in class World
public void updateEntities()
updateEntities
in class World
protected void tickPlayers()
tickPlayers
in class World
public void resetUpdateEntityTick()
public boolean tickUpdates(boolean runAllPending)
tickUpdates
in class World
@Nullable public java.util.List<NextTickListEntry> getPendingBlockUpdates(Chunk chunkIn, boolean remove)
getPendingBlockUpdates
in class World
@Nullable public java.util.List<NextTickListEntry> getPendingBlockUpdates(StructureBoundingBox structureBB, boolean remove)
getPendingBlockUpdates
in class World
public void updateEntityWithOptionalForce(Entity entityIn, boolean forceUpdate)
updateEntityWithOptionalForce
in class World
protected IChunkProvider createChunkProvider()
createChunkProvider
in class World
public boolean isBlockModifiable(EntityPlayer player, BlockPos pos)
isBlockModifiable
in class World
public boolean canMineBlockBody(EntityPlayer player, BlockPos pos)
canMineBlockBody
in class World
public void initialize(WorldSettings settings)
initialize
in class World
protected void createBonusChest()
@Nullable public BlockPos getSpawnCoordinate()
public void saveAllChunks(boolean all, @Nullable IProgressUpdate progressCallback) throws MinecraftException
MinecraftException
public void flushToDisk()
protected void saveLevel() throws MinecraftException
MinecraftException
public boolean spawnEntity(Entity entityIn)
spawnEntity
in class World
public void loadEntities(java.util.Collection<Entity> entityCollection)
loadEntities
in class World
public void onEntityAdded(Entity entityIn)
onEntityAdded
in class World
public void onEntityRemoved(Entity entityIn)
onEntityRemoved
in class World
public boolean addWeatherEffect(Entity entityIn)
addWeatherEffect
in class World
public void setEntityState(Entity entityIn, byte state)
setEntityState
in class World
public ChunkProviderServer getChunkProvider()
getChunkProvider
in class World
public Explosion newExplosion(@Nullable Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
newExplosion
in class World
public void addBlockEvent(BlockPos pos, Block blockIn, int eventID, int eventParam)
addBlockEvent
in class World
public void flush()
protected void updateWeather()
updateWeather
in class World
@Nullable public MinecraftServer getMinecraftServer()
getMinecraftServer
in class World
public EntityTracker getEntityTracker()
public PlayerChunkMap getPlayerChunkMap()
public Teleporter getDefaultTeleporter()
public TemplateManager getStructureTemplateManager()
public void spawnParticle(EnumParticleTypes particleType, double xCoord, double yCoord, double zCoord, int numberOfParticles, double xOffset, double yOffset, double zOffset, double particleSpeed, int... particleArguments)
public void spawnParticle(EnumParticleTypes particleType, boolean longDistance, double xCoord, double yCoord, double zCoord, int numberOfParticles, double xOffset, double yOffset, double zOffset, double particleSpeed, int... particleArguments)
public void spawnParticle(EntityPlayerMP player, EnumParticleTypes particle, boolean longDistance, double x, double y, double z, int count, double xOffset, double yOffset, double zOffset, double speed, int... arguments)
@Nullable public Entity getEntityFromUuid(java.util.UUID uuid)
public com.google.common.util.concurrent.ListenableFuture<java.lang.Object> addScheduledTask(java.lang.Runnable runnableToSchedule)
addScheduledTask
in interface IThreadListener
public boolean isCallingFromMinecraftThread()
isCallingFromMinecraftThread
in interface IThreadListener
@Nullable public BlockPos findNearestStructure(java.lang.String p_190528_1_, BlockPos p_190528_2_, boolean p_190528_3_)
findNearestStructure
in class World
public AdvancementManager getAdvancementManager()
public FunctionManager getFunctionManager()
public java.io.File getChunkSaveLocation()