public static class PlayerEvent.SaveToFile extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing
Event.HasResult, Event.Result
Constructor and Description |
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SaveToFile(EntityPlayer player,
java.io.File originDirectory,
java.lang.String playerUUID) |
Modifier and Type | Method and Description |
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java.io.File |
getPlayerDirectory()
The directory where player data is being stored.
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java.io.File |
getPlayerFile(java.lang.String suffix)
Construct and return a recommended file for the supplied suffix
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java.lang.String |
getPlayerUUID()
The UUID is the standard for player related file storage.
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getEntityPlayer
getEntityLiving
getEntity
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public SaveToFile(EntityPlayer player, java.io.File originDirectory, java.lang.String playerUUID)
public java.io.File getPlayerFile(java.lang.String suffix)
suffix
- The suffix to use.public java.io.File getPlayerDirectory()
public java.lang.String getPlayerUUID()